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Call of Duty Infinite Warfare - UNSA Retribution Bridge by Mike Hill

A few development renders from the UNSA Retribution Bridge - a space carefully designed to maximize views of the external ship, aswell as an area ideal for managing the ops table and interacting with...

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Call of Duty Infinite Warfare - Raven Dropship by Mike Hill

A few development renders for the Raven DropshipView this on ArtStationMike Hill on ArtStationTexture ConceptRaven in launch bayLaunch countdownCockpit sketchLaunch ViewTexture ConceptInterior concept...

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Call of Duty Infinite Warfare - UNSA Retribution FTL Drive by Mike Hill

The Faster Than Light (FTL) drives on the Retribution only unfold when they are needed. These are concepts of the arming process.View this on ArtStationMike Hill on ArtStationFTL stage 5FTL stage 4FTL...

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Call of Duty Infinite Warfare - Retribution Overview by Mike Hill

A few overview renders of the UNSA RetributionView this on ArtStationMike Hill on ArtStationRetribution Rear - Open FTl drivesRetribution Rear - Closed FTL drives

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Call of Duty Infinite Warfare - UNSA Retribution exterior design by Mike Hill

Some development renders of the UNSA RetributionView this on ArtStationMike Hill on ArtStationOverview in vacuum lightingUnderside conceptEarly development render

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Call of Duty Infinite Warfare - UNSA Jackal by Mike Hill

A few development images from Infinity Ward's Call of Duty Infinite Warfare. These are developments of the Jackal aerospace fighterView this on ArtStationMike Hill on ArtStationJackal ProfileThe...

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Call of Duty Infinite Warfare - Retribution Design Overview by Mike Hill

A breakdown video of the UNSA Retribution, Jackal and Raven.View this on ArtStationMike Hill on ArtStationCall of Duty Infinite Warfare - Retribution Design Overview - Mike Hill

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Retribution Exterior by Mike Hill

Call of Duty - Infinite WarfareView this on ArtStationMike Hill on ArtStation

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Retribution Development Render by Mike Hill

Call of Duty Infinite Warfare - RetributionView this on ArtStationMike Hill on ArtStation

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Retribution FTL drives by Mike Hill

Call of Duty Infinite Warfare - Faster Than Light drivesView this on ArtStationMike Hill on ArtStation

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Retribution Plan View by Mike Hill

Call of Duty Infinite WarfareView this on ArtStationMike Hill on ArtStation

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Retribution - Call of Duty Infinite Warfare by Mike Hill

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Jackal Heat Shield Concept - Call of Duty Infinite Warfare by Mike Hill

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Retribution Bridge view concept - Call of Duty Infinite Warfare by Mike Hill

Early concept looking out across the "FTL" (Faster Than Light) drives - here in closed positionView this on ArtStationMike Hill on ArtStation

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Raven initial Concept - Call of Duty Infinite Warfare by Mike Hill

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Jackal Rear Concept - Call of Duty Infinite Warfare by Mike Hill

Jackal with Solid Rocket Boosters exposedView this on ArtStationMike Hill on ArtStation

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Jackal Formation - Call of Duty Infinite Warfare by Mike Hill

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Intrinsic Vehicle Design part 2 by Mike Hill

A design made for a Gumroad tutorial - https://gumroad.com/l/DHbAView this on ArtStationMike Hill on ArtStationIntrinsic Vehicle Design - Part 2 preview

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Gumroad Buggy by Mike Hill

Image from a Gumroad tutorial: https://gumroad.com/l/DHbAView this on ArtStationMike Hill on ArtStationIntrinsic Vehicle Design - Part 2 preview

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Intrinsic Vehicle Design part 1 by Mike Hill

Gumroad video tutorial - https://gumroad.com/l/LvSRView this on ArtStationMike Hill on ArtStationIntrinsic Vehicle Design - Part 1 Preview

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Gumroad - Vehicle Design Thumbnails by Mike Hill

Gumroad Tutorial - https://gumroad.com/l/mikehill-vehiclethumbnailsView this on ArtStationMike Hill on ArtStationVehicle Design Thumbnails with Mike Hill - Preview

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The Forgotten Art of Blockbuster Cinema - Industry Workshops 2016 by Mike Hill

A video essay describing the creative decisions of great visual storytellers - Industry Workshops 2016View this on ArtStationMike Hill on ArtStationThe Forgotten Art of Blockbuster Cinema

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Designing for Entertainment - Industry Workshops 2015 by Mike Hill

A video essay explaining theory behind the visual design in entertainment - Industry Workshops 2016View this on ArtStationMike Hill on ArtStationDesigning for Entertainment - Industry Workshops - Mike...

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Horizon Zero Dawn - Drone Bomber Design by Mike Hill

Built as an intact design - and then given "boneyard" disintegration treatment to suggest centuries of decayView this on ArtStationMike Hill on ArtStation

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Blade Runner 2049 - Memory Orb by Mike Hill

A fully rigged, animated concept model for Ana's Memory Orb from the incredible Blade Runner 2049 movie by Denis Villeneuve.View this on ArtStationMike Hill on ArtStation

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Blade Runner 2049 - K's Kitchen by Mike Hill

A design created for Denis Villeneuve's Blade Runner 2049.View this on ArtStationMike Hill on ArtStation

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K's Eye Scanner - Blade Runner 2049 by Mike Hill

An animated model and concept that explained the function of K's Eye Scanner from the opening scene of Blade Runner 2049View this on ArtStationMike Hill on ArtStation

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Madame's Desk - Blade Runner 2049 by Mike Hill

Madame / Joshi's Desk - Blade Runner 2049View this on ArtStationMike Hill on ArtStationBlade Runner 2049 - Madame's Desk - Mike HillBlade Runner 2049 - Madame's Desk - Mike Hill

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Designing with Splines by Mike Hill

A few years ago I began noticing that 2D thumbnails had certain limitations with regards to realistic industrial design projects. In response, I started to develop a spline-based workflow which offers...

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Spielberg's Subtext - Trojan Horse was a Unicorn 2016 by Mike Hill

A video analysis describing the design decisions made in Steven Spielberg's Jurassic Park.View this on ArtStationMike Hill on ArtStationSpielberg's Subtext - Jurassic Park analysis - Mike Hill

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Contact - The Visual Metaphors of Ellie's Journey to Vega by Mike Hill

In 2015 I spoke at Industry Workshops and as part of an hour long lecture I analysed a chair design from Robert Zemeckis' Contact.I've been told that analysis could be interesting to folks who don't...

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Making of: The Super Massive ships of Fracture Space by Mike Hill

In 2014 I provided Edge Case Games with concepts for Fractured Space. At the time, the game was in a pre-beta stage – gameplay was locked down, but the team needed spaceship designs that felt...

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Designing Killzone's Shadow Marshal Ship by Mike Hill

Guerrilla Games has some of the highest design standards in the industry – so designing the Shadow Marshal’s stealth ship was always going to be a challenge.In the third mission of Guerrilla Games’...

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Caliber 10 Truck Design Process by Mike Hill

In 2013, Bongfish Studios contacted Karakter with a request for a near-future Rally Truck. Gauntlet, the working title for their game, was a futuristic rally sport where a range of vehicles would...

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Intrinsic Vehicle Design Tutorials by Mike Hill

I've designed a two-part tutorial series demonstrating how to design a vehicle using an intrinsic design process. These are available on Gumroad but are now also available on my ARTSTATION...

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New Lecture: The Power of Metaphor by Mike Hill

I was invited to CAMP Festival in Calgary back in September to give a lecture. The audience wasn't concept art, game or film related - so I was asked to repeat some of my older subjects aswell as add...

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Blade Runner 2049 - K's Pilotfish by Mike Hill

A development sketch for the Pilotfish - a drone that detaches from K's Spinner in Denis Vileneuves' Blade Runner 2049.View this on ArtStationMike Hill on ArtStationDevelopment Sketch for Blade Runner...

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Power of Metaphor Lecture - Nolan, Jung and the Dark Knight by Mike Hill

A free lecture on the art of storytelling explaining how great stories reach us through psychological metaphor.View this on ArtStationMike Hill on ArtStationMike Hill - The Power of Metaphor Pt 1/3 -...

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Power of Metaphor Lecture - The Psychology of Myth by Mike Hill

A free lecture on the art of storytelling explaining how great stories reach us through psychological metaphor.View this on ArtStationMike Hill on ArtStationMike Hill - The Power of Metaphor Pt 2/3 -...

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Power of Metaphor Lecture - Jurassic Park, Archetypes & the Cookie Monster by...

A free lecture on the art of storytelling explaining how great stories reach us through psychological metaphor.View this on ArtStationMike Hill on ArtStationMike Hill - The Power of Metaphor Pt 3/3 -...

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Blade Runner 2049 - Luv's Glasses by Mike Hill

A few images showing the development of Luv's Glasses - from Blade Runner 2049View this on ArtStationMike Hill on ArtStationDevelopment SketchAdam Savage reviewing the final prop with prop master,...

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Halo Spartan Helmet by Mike Hill

A technical concept for a "clamshell" style Spartan helmet that opens and closes around a head. View this on ArtStationMike Hill on ArtStation

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Horizon Zero Dawn - Asset Benchmark Concept by Mike Hill

Early in the world building process for Horizon Zero Dawn, I created this concept to act as a visual benchmark for asset development. Art Director JB Van Beek wanted to push everything to the next...

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MikeHill.Design Seminar @ Strelka Institute, Moscow by Mike Hill

I've been invited to Moscow to give a seminar at the renowned Strelka Institute for Media, Architecture and Design.I'll be discussing my design work on Blade Runner 2049, Call of Duty: Infinite...

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VIDEO TUTORIAL SALE :) by Mike Hill

For a short time, all my video tutorials are ON SALE for 3.99 USD each - head over to my ARTSTATION STORE if you're interested in how I approach design and how my process works. Lots of educational...

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The Mike Hill Series on the What Is Money show by Mike Hill

Over the last year I have been putting my creative energies into an ongoing project with Robert Breedlove on the What Is Money show - Available below:This conversational podcast dives into subjects...

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Power of Film - The Hero with a Thousand Faces by Mike Hill

I recently recorded a new series with Robert Breedlove on the What is Money Show;Robert is an economist / Bitcoiner / hedge fund manager - We've been in dialogue over theories of metaphysics for the...

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The Power of Film by Mike Hill

I sat down with friend and collaborator Robert Breedlove from the What is Money Show to talk about excellence, metaphysics and movies. Here we talk about The Matrix, Star Wars and Joseph Campbell. Hope...

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Know Thyself - The Game of Self Discovery by Mike Hill

An introduction to a new board game I've been working on called Know Thyself. In a world where we talk to each other through screens and loneliness is on the rise, Know Thyself offers something truly...

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Mad Max, Miller, and Metaphor – Fury Road as a Cautionary Tale by Mike Hill

I sat down with Artwell's Jacob Kelly to explore how Mad Max: Fury Road is more than action—it’s a metaphor for how contemporary society has more in common with the tyranny of communism than we might...

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