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Call of Duty Infinite Warfare – Retribution Level Design by Mike Hill

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I was asked by the team at Infinity Ward to design an entire level for Call of Duty Infinite Warfare. Creating the space from Berlin, I developed the level design for and inter-orbital aircraft carrier that would function as a fully interactive player hub experience.

This was a big task where I needed to create hundreds of pages of design manuals, concepts, animatics and 3D models - here's an overview of some of the designs I made for the game:



I'll be posting comprehensive breakdowns of the design process in the future, but for now here are a few snapshots from the process:



  






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